Dmg, rof, rld guns overkill 33/8/2024 ![]() ![]() * Sequence formula changed: Sequence = 5*PER + 4*DEX + 2*INT * Armor Max AP changed to fit new AP (see Armor for details) * Perception and Intellegence affects Initiative (combat sequence) as well as Dexterity * Link for patched scripts.aod for DR ver 1., Overkill mod ver 2.2 ( optional): * Link for patched scripts.aod for DR ver 1., Overkill mod ver 2.1 ( optional): * Link for patched scripts.aod for DR ver 1., Overkill mod ver 2.0 ( optional): * Link for patched scripts.aod for DR ver 1., Overkill mod ver 1.0 ( optional): (Anyway the Overkill mod isn't compatible with any DR mod known to me and the latest DR updated required a lot of mod rebalancing). Instead of doing 3.a, 3.b you can just download and replace entire file "Dungeon Rats\scripts.aod" - it's simpler but reduce potential compatibility with future game updates and mods. Copy following files into "Dungeon Rats\scripts.aod\data\ai_combat\" (via Total Commander e.g.):Ĥ*. Copy following files into "Dungeon Rats\scripts.aod\data\core\" (via Total Commander e.g.):ģ.b. Extract zip content into "Dungeon Rats\mods\".Ĭreate "mods" directory if you don't have it.ģ.a. ![]() Save a copy of original "Dungeon Rats\scripts.aod" somewhere outside of game directory.Ģ. ![]() Link for latest patched scripts.aod for DR ver 1., ( optional): ġ. Only English language is supported (english texts for attacks/passive/skills/etc. The mod is aimed to those who already played the game and used to its difficulty, likes to replay with different PC builds and tactical approaches. The Overkill mod changes many combat mechanics (attacks, passive, defense, etc), items and NPC stats, providing more viable options to develop your character and companions. *** Updated for the latest version 2.3 *** ![]()
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